Races

Races

When creating a back story for your character please note that most races on Trayst come from specific countries or areas and incidentally what race you are and where you grew up will affect your upbringing. This is not to say that you cant have a character which breaks these norms just ask your DM about it first.

When you come to considering your backstory please consider the world that I have built, look first at the info on where many races would have originated then below for info on what it would mean to come from that country. I have also added three ages to some of the races the first is the age at which this species will die of old age if they make it that far, the second is the age the species becomes an adult of their species and the third is the average age expectancy. They wiill apear like this (Max, 1 (Adult, 2) Average,3)

Human
(Max, 95(Adult, 18)Average, 35)

Most humans will have come from Torlund, Duthgar or the DRB where they would have grown up as the dominant species. If they grew up in Carthorka they would have been one of the slaves or a member of the Qasoinae from The Endless Expanse. As a slave you may have been sold to the Drazia Dynasty or Janmier. There are Human tribes in Janmier as well who have no qualms owning other humans and they feel far more affinity with the Halfling tribes that also inhabit Janmier over any foreign human.

Elves
(Max, 250 (Adult, 75 ) Average, 165)

Most elves are found in Mer-Rein (high elves mainly in the south  and wood elves to the north) or Eladrin in The Mithril Isles but like many species there are also a few cities in Duthgar which are exclusively Elven like Ryin.

Orcs
(Max, 65 (Adult, 11) Average, 20)

Green skinned Orcs live to the north of Tanalier in Scandar while Grey-Blue skinned orcs reside on Zanfear in Carthorka, there are a number of half orcs living near the boarders of Scandar and the coast of the Ra-Vek Sea where orcs come and raid and sometimes rape leaving Half-Orcs some who venture back over the boarder / across the sea in order to better fit in.

Half-Orc (Max, 70 (Adult, 14 ) Average, 25) Half-Elf (Max, 170 (Adult, 35) Average,115 )

Half-Orcs and Half Elves tend to live with one of their respective parent Species, see Breeding for info on breeding between species.

Gnomes
(Max, 60 (Adult, 10) Average, 2)

As a gnome your  ancestors would be from Muin-Ru but in more recent generations would be one of the surviving colonies of refugees after The war of independence. There are a number of Gnomes living in Duthgar as the closes neighbouring country and a village in north Mer-Rein and a number have made it across to Torlund but mainly live in isolated pockets of a few families other than the village of Hemzap. Uncorroborated reports say that some of the Gnomes fleeing Mu-Rin were allowed to enter The Thebilum Empire while others ventured East to Janmier where they were captured and turned into slaves either there or in Carthorka. There is also a floating city known as Jel’hep which tends to spend most of its time flying over Janmier and the Ra-Vek sea.

Dwarves
(Max, 190 (Adult, 25) Average, 85)

Most dwarves are born and raised in one of the kingdom cities of the Drazia Dynasty there are underground cities in Duthgar like Girdev as well as the floating city state of Ker Girihm there are also a number of Dwarves living in Torlund alongside the Humans

Dragonborn
(Max, 100 (Adult, 25) Average, 50)

Originating from the Mithril Isles the dragonborn were dispersed from this archipelago during the Mithril War many were teleported to Mer-Rein, while others were taken back to Torlund settling on the west coast and a number as slaves to Carthorka. There was a ship that sailed west and ended up settling on Tor'Vor and starting the colonie that became the country of Ve-Peckis.

Tiefling
(Max, 80 (Adult, 16) Average, 30)

Tieflings originate from Zilcan and appeared after The Awakening however, it was controlled by demons and thus the Tieflings were enslaved. Most Teifings found across Tanalier are descended from those who fled to the Underdark or were sold as slaves to Carthorka, thus many people think that Tieflings come from the Underdark and teifling clans that live there have all but forsaken their ancestral home. Either way the stigma that Tieflings are Evil creatures because they come from the demon infested Zilcan, or the abomination infested Underdark makes most people vary warey of them, and the superstition that showing them any kind of favour will attract bad spirits and just living near one can breed misfortune.

After the Awakening there were three types of Tiefling, White, Red and Blue, but some of the the children of Red and Blue Tieflings were born Purple, Red and White Orange or Blue and White, Green.

Halflings
(Max, 130 (Adult, 20 ) Average, 45)

Halflings are mainly found in Harfling tribes in Janmier or as members of the Qasoinae, but they are also found in Torlund, and Duthgar living along side Humans or in the Halfling city of Ashfell.

Arakrocra
(Max, 30 (Adult, 10) Average, 20)

Can be found in the dense forests of Torlund or Grecca and are very different depending on which they come from.

Aasimar
(Max, 150 (Adult, 15) Average, 65)

Aasimar appeared in Trayst after the Awakening then after years of slavery under the rule of the Zilcan demons they were able to Rise up and form their own nation, Cad'Lear, they mainly keep to themselves in the south of Zanfear but sometimes lone Assimar will venture from Cad'Lear for adventure or calling or divine plan.

Centaur
(Max, (Adult, ) Average, )

There are a few herds of Centaurs that live in Torlund.

Changeling
(Max, 70 (Adult, 15) Average, 20)

Firblog
(Max, 200 (Adult, 70) Average, 145)

Genasi
(Max, (Adult, ) Average, )

Hobgoblin / Goblin / Kobold
(Max, 40 (Adult, 4) Average, 10)

These Gobliod species live in dens and packs all over the world but they also occupy the Duthgarian city of Yister.

Goliath
Max, 80 (Adult, 12 ) Average, 25 )

Kenku
(Max, 60 (Adult, 11) Average, 25)

Strix
(Max, 40 (Adult, 7) Average, 25)

Strix are a malevolent creature found predominantly in Grecca where they rule the Forest/Country. Strix are similar to Harpies but are more elven in their physicality and their wings replace the normal human arms instead of sprouting from their backs, they also have prominent canines and sharp clawed feet.

Strix are incredibly aggressive to any non-avian humanoids especially human and even more so any humans from Duthgar, before an attack they will hide in trees and warn people to leave by making a terrible shrieking noise. When they attack the Strix use magic to curse enemies and cause misfortune or cause more malicious damage such as using their vicious claws to disembowel their targets. It is believed that garlic can be used to get rid of these evil spirit and prevent such attacks, but there is no evidence that it works.

Strix live in matriarchal tribes often with four or five females to every one male who are very much second class citizens in their societies.

Lizardfolk
(Max, (Adult, ) Average, )

Minotaur
(Max, (Adult, ) Average, )

Tabaxi
(Max, (Adult, ) Average, )

Country Info
Torlund

The dominant species here are Humans and this country is much like the Arthurian legends with a human monarchy who rules over the country which is divided into fiefdoms ruled by lords who then further subdivide the their territory into baronies sometimes of little more than a village and its farm land. There are a large number of magical creatures which inhabit the land of Torlund of many different types, rather than trying to spend their tile exterminating them the Torlundians have made an effort to coexist with them teaching that if we can properly understand them and attacks are less common. This means that often many Torlundians are very tolerant of other species, cultures, ideas, as this is an embedded part of the culture and teaching of Torlund.

Duthgar / The Divided Regions of Bestaria

Carthorka

The dominant species here are Orc and Half Orc they have a blue grey skin colour the majority of the population live somewhere along the Gi-Jak river and many of those who live on the river live in the capital city of Doefet on the mouth of the river. About 60% of the population are slaves consisting most races but mainly of humans with Dwarves, Gonmes and Halflings and Dragonborn, Elves, Half-Orcs still being reasonably common. The country is similar to that of Ancient Egypt with a massive mostly slave army, grand wonderous monuments and decadent wealth.

The Endless Expanse

The Qasoinae live in this area and are made up mainly of Humans and Halflings, that originally escaped slavery in Carthorka many generations ago. They now live as roaming tribes within the desert along the boarder with the Carthorka. The various tribes have a strong belief that they are connected rarely fighting, and working together when needed but living very separately moving constantly making them hard to track by the Carthorkians. The Qasoni are avid story tellers passing on tails from one generation to the next the Carthokians and slavers are the villains in most stories while unity and family is the solution. Qasoni are prone to wanderlust and desires to explore the world, while hating oppression of the weak by the strong and any form of slavery.

Mer-Rein

Grecca

Scandar

Drazia Dynasty

Janmier