Games of Chance

There are a number of games played in different areas of Trayst many involve betting money, here is a list of some of them.

High Low Boulders
In this dice game the dealer and each of the players roll three dice a d4, a d6 and a d8, keeping their dice secret.

In round 1 each player select one dice to set aside and reveal two dice to the table if either one of these two dice match the number on the dealers corresponding dice that player is out. Then if one of the players dice is higher than the dealers corresponding dice and the other dice is lower than the dealers corresponding dice they win (often double the ante). If neither of these conditions are met the player loses their ante and moves to round 2

Then in Round 2 the players who have not lost may used the knowledge which is now present on the table to decide if they want to join in the second round. If a player joins they will often pay half their ante again and reveal their third dice. If they now have a dice which matches the dealers corresponding dice they are out but if not they each player choose higher or lower and adds the numbers on their dice together, if they choose lower and their combined number is lower than the combined number of the dealers dice they win their ante value, same thing if they chose higher, if this number is the same as the combined number on the dealers dice they loose.

After round 2 the dealer revels their dice to show that they haven't cheated

Thus if they win round 1 then walk away they get their ante doubled, if they then join round 2 they walk away with twice their ante plus the money they put in, for a total of 3.5 times the ante. While if they don't get knocked out in round 1 and succeed in round 2 they walk away without winning or losing anything.

Card Games
The dance of the Sixth finger.

20 cards are randomly places face down on the table the backs of the cards don't show which way up the card lies, players sit on opposite sides of the cards and in turn reveal three cards each, each card has a picture on it and is worth between 1 and 15 points, three of the cards are worth 1 point, two are worth 2 points and two are worth 10 points. the cards are flipped horizontally and which way up they were set at the start of the game stays the same. When the card is turned over if the picture is face up for the player they gain the points value if it faces the opponent then they receive negative points equal to the points value. The 20th card ends the game and gives the victory to whomever it faces.

The Debtors ruin

This game has three decks of cards a High, Middle and low set, at the start of the game an ante is set which all players add to the pot then they take a middle card (roll a d6) then in turn each player gets to choose weather they want hang, set or raise, if they hang they place half the ante into the pot, then takes a low card (d4), if they set they place the ante amount into the pot then take a middle card or raise and put double the ante into the pot and take a high card (d8). This happens once per player with each player making their choice first in one of the rounds, until each player has one card plus one per player. The cards are then revealed, and the winner is the player with the highest total number when the numbers on their dice are added together, in a two player game the winner takes the pot, but in a three or more player game the person who cam second takes a quarter of the pot, in the case of a tie between the winning player the total pot is split between those players, and the second place player gets nothing, but if there is a clear winner but a tie for second place they split the smaller pot

Elogren
Is a game a bit like chess with a number of differences, it is played on a 7 by 8 board, there is no king and all of the pieces look identical except for a marking on the bottom of them indicating which type of piece they are. There are six types of pieces that can each move in a different way before moving a piece you reveal what type of piece it is meaning that being able to remember what your opponents pieces are is vital, but also working out what pieces the opponent has since at the start of the game each player selects what pieces they use and where to place them within the first two rows of their side of the board, they start with 11 pieces 4 must be the naive piece and they can have no more than one dragon piece or one mimic piece but the three types of  pieces they can have between 1 and 3 of them on the board.

There are three ways of winning the game the first is simply to take all of the pieces on your opponents side, the second involves getting three of your pieces into the three middle squares at the centre of your opponents back row and the third option is if all of your pieces of your naives are still alive when all of your opponents naives are dead.

Mechanically you play this game with three opposed skill checks history, deception and insight, you can replace any one of your rolls with a slight of hand check and which is opposed to the fourth roll each player makes of perception but if either players perception beats their opponents slight of hand with out also rolling a slight of hand lower than your opponents perception the player who rolled the low slight of hand loses the game if not the it is the best of three with a performance check as a tie breaker victory going to the player with the higher performance bonus on a tie repeated if this is still a tie.