Evolution Advanced

6 Player boards
Each board has space for 5 species cards, their mutations and you discard pile and deck space. it also reminds people of the turn order.

342 Species markers
Each player has 5 different coloured sets of 9 species markers of their species type.

X DNA cards
There are two types of DNA card Species and Mutations, When you buy a DNA it doesn't go into your deck but straight to your player board as a new species or as a mutation onto an existing species. When you gain a new species place the species card in an unoccupied species slot on your player board then find the species markers that match that slot, add markers to the species card up to its max population, then add one of those species markers to the game board in any eligible biome hex that you have a species marker in or adjacent to one which does, for each staring population on the species card.

Species cards have, Name, Cost, Starting population, Max Population, Species Abilities, Species Type(s), Eligible Biomes, Number of Mutations.

Mutation cards have, Name, Cost, Mutation effect, species Typle(s)

X Market cards
When you buy a market card you add it to your discard pile.

Each market card has a play effect, up to 3 assign effects, cost, name

You can play any and all your market cards for their play effects then assign up to one per species you have.

X Enrolment cards.
Environment cards have an effect, a level, Biome plant growth.

most of the Environment cards will tell you to add a biome tile to the board and then also how many food tokens to each biome

X board tiles.
Each board tile has a biome type.

Set Up
Set up the biome area depending on the number of players.



Place 5 food tokens on each Planes biome, 3 on each forest and 1 on the mountain biome

Each player then takes a player board and a starter species card adding the 2 species markers to an unoccupied plains biome marked with an S.

Shuffle the Market deck, and set out five cards, then shuffle the the DNA deck then revel cards from the top of the deck until you have 3 species cards and 2 mutations, place the rest to the bottom of the deck in a random order.

Separate the environment cards into the different levels shuffle them and take a random 8 of the level 3 environmental cards then on top of them place 7 random level 2 environmental cards and 5 Level 1's on top of that.

Play an Environmental card
Turn over the top environmental card and carry it out.

Playing cards
In Turn order each player plays any or all cards from their hand for their play card effects.

Assigning cards
Again in turn order each player can assign up to 1 card to each of their species. After this is done each player can reveal their card and carry out the assign effect for the species type that they have been assigned to. In the cases where the species card has a duel species type which match the assigned card you have to pick one.

Feeding phase
To feed a herbivore species select a species marker of that species in a biome that has a food marker and add one of those food markers to the species, species card, for predators instead return a herbivore species' species marker to its species card and take a food token from the box and add it to your species card, for apex predators the species marker returned can be that of a herbivore or predator species. Once the number of food markers on a species card is equal to the number of species markers on the biome board that species is full and can no longer feed.

First if there are any NPC species draw a card for each one of them and carry out the assign ability of those cards if it matches the Npc species then remove market cards from the right and add these revealed cards to the left of the market spaces. The idea is that these species will feed in a way that is best for the species but there will be times when it is a judgement call and the person with the first player marker has the final say. Once the Npc species have fed until they are full or can no longer feed, then reduce the number of species markers for that species down to the amount of food they have eaten, then if the species isn't extinct, add one marker to the board in a suitable biome that adjacent to one that, that species is in or add to one of the biomes that has the lowest number of that species markers.

Once you have done this you can feed your species one marker can feed multiple times for the species. Continue feeding until you species are full or until you can no longer feed. Then move any species markers back onto the species population space that is still empty if at any point there are no species markers on the bored of any species that species is extinct take the species and any mutation cards on it and place them at the bottom of the DNA deck in a random order if it is the last species of any player the game is over and you all lose.

Draw Cards
Each player discards any cards they haven't played then draw 5 new cards ready for round.

Ending the game and scoring
The game ends if


 * The environment deck runs out.
 * One player has no empty species slots and no remaining species pieces to place, at the end of a feeding phase.
 * If one player has no species left.

Market Cards
Play effects include.

Draw card, add biome tile, DNA fragment, gold, add food to biomes, move a species marker.

Event Cards
Effects include

Adding NPC species to the board, adding or removing species markers, adding mutations to NPC species, clearing the DNA/market spaces, making the cards cheaper or more expensive